Rogue Elements

Each of the Houses are built around a certain idea that is carried through and built upon by many different tricks. For the majority of them that corner stone is a mount. But there are some tricks that don't fall in line with any of these. These tricks are considered the Rogue Elements.

Very few, if any, houses appear as a set of tricks worthy of a House. The closest was Kinky House, it had its mount and multiple variations made before the founders of it even finished their tacos. But if you do your homework you'll see that there was a trick that is considered part of the house that preceded nearly all of Triple A (Venkman). That trick was a Rogue for many years.

The majority of Rogues have the possibility to be part of house, but just haven't been developed far enough yet. Picture tricks are a perfect example of an uncultivated idea in Triple A. Right now there is really only one trick, but someone could very easily take it and run and next year we could have an entirely new House in Triple A.

Other tricks stand alone because they don't a have a removable core or thread that can be developed into multiple other tricks. Of course as soon as I say this and try to point at something, I immediately think of all the ways a trick could be turned into many more. So before I stamp a trick "undevelopable"and have someone make me eat my words four months from now, I will offer in addition to the definition this group is built on, just that "Rogue Elements are tricks that have not for whatever reason developed into Houses."